FILES SUBMITTED

+Parse.py: 			Run this python script and it'll use RM_Forces.mel to generate 
					RM_Forces_UI.mel.  This is will generate a GUI for any of the 
					force functions you write in RM_Forces.  The mel folder needs
					to be set in the path variable at the top of the file.
					
+RM_Forces.mel:		Contains short functions which will be applied tos to the
					particle systems.

+RM_Main.mel:		The Bulk of the code.  This has the GUI Window, the particle 
					generation code, and the particle expression code.  In order 
					to run the code, source RM_Main.mel and call rainManWindow; 
					The $RM_path variable needs to be set to the mel directory.  
					This is buried but can be easily found with Ctrl+F/Apple+F

+RM_Forces_UI.mel:	The UI code for RM_Forces.  Automatically gets generated by
					Parse.py

+RM_Force_File.mel:	The Force code that gets generated when you hit Add Force in
					the UI.  	


KNOWN BUGS/ANNOYANCES:
-Due to many weird properties of MEL, in order to get my automatic UI generation to
 function correctly, I had to make two buttons, an Add Force Button and a Make Rain
 Button.  As of now, Add Force will add forces to the current list of forces.  So if
 you check Wind and hit Add, it'll Add Wind, and if you Add again, it'll create two
 winds.  This could be viewed as a feature, as you can add wind, and then add gravity
 or create two different wind-like forces.  However, in earnest, this was not
 a design intention and is a hack in order to make the automatic UI generation work,
 a far more interesting and useful featyre
-The fact that you have to set paths is very annoying, but I was having much trouble 
 with relative paths.
-It's written in MEL.  Writing this in MEL was very painful.  Things that would have
 taken minutes in Python took hours in MEL.  In order to make this fully functional,
 and remove some of the hacks to make the parsing/UI stuff work, I would rewrite 
 it all in Python.  Unfortunately, Python in Maya was not available at the time
 of this writing.