Hurrah! I’ve been inspired! I was looking at the work of John Sin, Elfwood artist of the day, and I was trying to figure out how he got those nifty textures in his CGs. I’ve been experimenting, and I’ve been coming up with some groovy new CG methods. Muaha! I’m testing them out on the permanently unfinished CG of the infamous “musical number” drawing. (Percy, that looks awful scanned…) Hopefully, the CG will end up looking decent enough to post. My two main CG difficulties are leather and metal, and I think I’ve got them both (more or less) beat.